
Playground Game Breakdown
Design Breakdown of a classic Playground Game “Red Light, Green Light”.
Design Breakdown of a classic Playground Game “Red Light, Green Light”.
Using the principle of four kinds of fun, I have done a breakdown of Naughty Dog’s Uncharted 4.
For this year’s Blocktober, I decide to work on a level design from The Last of Us Part 2.
A concept document for a survival horror game that I pitched during my Game Design and Production course at Gamer2Maker(G2M).
LevelDesign for a Call Of Duty Game for Blocktober.