Portfolio

Playground Game Breakdown

Design Breakdown of a classic Playground Game “Red Light, Green Light”.

Four Kinds of Fun

Using the principle of four kinds of fun, I have done a breakdown of Naughty Dog’s Uncharted 4. 

Level Design Study -
Last of Us

For this year’s Blocktober, I decide to work on a level design from The Last of Us Part 2.

Level Design - Puzzle

Prototyped Level for a puzzle game inspired from portal 2

Game Concept Document - Horror Game

A concept document for a survival horror game that I pitched during my Game Design and Production course at Gamer2Maker(G2M).

Blocktober Level Design - Call of Duty

LevelDesign for a Call Of Duty Game for Blocktober.

Level Design - Platformer

Level Design of a narrative driven third person platformer

Level Design - CGMA

Levels Designed during my CGMA course. 

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