Level Design Details
Genre : First Person Shooter
Engine : Unreal Engine
Work Time : 1 Month
Level Plot Brief
The level is set in modern day in a remote russian town, where a group of hostile militants have acquired a bio-weapon, which they plan to use it.
As a member of an elite team, the player is tasked to infiltrate the location and acquire the bio-weapon by any means necessary.
Responsibilities
- Research the design and layout of “Call of Duty”.
- Prepare a Level Design Brief.
- Gather References for the level and work on top-down layout of the map.
- Blockout the level in unreal engine.
- Design Combat spaces for the levels.
- Guide Player through the use of landmarks, layout and lighting.
- Path choices at certain sections of the level.
- Balance the pacing and flow of the level.









