Level design - CGMA

Responsibilities

  • Gather References for the level.
  • Blockout the levels in unity.
  • Define Metrics for the levels
  • Design Combat encounters for the levels.
  • Level Composition and Story telling through the use of space and set-dressing.
  • Guide Player through the use of landmarks, layout and lighting.
  • Path choices at certain sections of the level.
  • Set up narrative dialogues and ambient music.
  • Implement feedback from the mentor
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