The Last of US - Level design
Breakdown of my level inspired from The Last of US 2 that I worked on during Blocktober 2022
Level Design Details
Genre : Third Person Shooter, action-adventure
Engine : Unreal Engine
Work Time : 1 Month
Responsibilities
- Research the design and mechanics of “The Last Of Us – Part 2”.
- Prepare a Level Design Document.
- Gather References for the level and work on top-down layout of the map.
- Blockout the level in unreal engine.
- Design Combat encounters for the levels.
- Guide Player through the use of landmarks, layout and lighting.
- Path choices at certain sections of the level.










