The Last of US - Level design

Breakdown of my level inspired from The Last of US 2 that I worked on during Blocktober 2022

Level Design Details

Genre : Third Person Shooter, action-adventure

Engine : Unreal Engine

Work Time : 1 Month

Responsibilities

  • Research the design and mechanics of “The Last Of Us – Part 2”.
  • Prepare a Level Design Document.
  • Gather References for the level and work on top-down layout of the map.
  • Blockout the level in unreal engine.
  • Design Combat encounters for the levels.
  • Guide Player through the use of landmarks, layout and lighting.
  • Path choices at certain sections of the level.
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